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Latest News > So many bullets, so little time

 So many bullets, so little time   

 By Brando 

 2/9/2010 

 7:20 am 

The current VOTD is about the number of bullets which should be enough to kill a top.

The vote shows a clear split between players who think that this should be lower than it is at present and some who think that it should be quite a bit higher.

I would like to ask you to discuss this.

N.B. Please stay ON-TOPIC and polite. This should be a discussion about bullet-numbers and why. It is NOT an excuse to vent your spleen about other stuff which you might want to whinge about, or take a pop at hard-working crew and devs.

We are canvassing for opinion. Crew are also welcome to add their own - as you were all expert Omerta players too, once-upon-a-time.



Short version: How many bullets to kill? Why? Be nice!

 By 138925138925 

 2/9/2010 

 7:22 am 

#first...

I believe that buying bullets would become much more of a challenge....

and 2*60k for a gf should be more then enough ( if shot by 2 brugliones)

 By 142352142352 

 2/9/2010 

 7:22 am 

!more wars

 By 141395141395 

 2/9/2010 

 7:29 am 

If it aint broke don\'t try and fix it? Then again i\'m still trying to figger out if its broken or not :\')

 By 141739141739 

 2/9/2010 

 7:35 am 

2*60k for a gf when gf shoots
3*60k for cds and high brugs

and meaning of amount of bullets and % of brug should be lowered. A 1000% rp 1.000.000 bullets CD (or GF) should be a little better then 100% rp 100k bullets CD and not like now where there is ocean between them.

 By Brando 

 2/9/2010 

 7:36 am 


Quote: Faust on 07:22:30 02-09-2010
!more wars



Please!





 By 139972139972 

 2/9/2010 

 7:45 am 

What ever happend to the kickboxing skills?

 By 143667143667 

 2/9/2010 

 7:48 am 


Quote: Trixster on 07:29:24 02-09-2010
If it aint broke don\'t try and fix it? Then again i\'m still trying to figger out if its broken or not :\')


not broken, don\'t fix

 By 144461144461 

 2/9/2010 

 7:51 am 

I think 140k, people spend a long time for a account like that.
or mayb 180k

 By 137507137507 

 2/9/2010 

 7:52 am 

There should be less bullets needed, because when we need more there will be even less wars. So more boring-merta. It\'s also hard to buy more bullets if everyone has to. And now Rob, panic room etc so expensive is is buying more bullets hardly possible. So please don\'t make the KA harder as it is now.

 By Brando 

 2/9/2010 

 7:53 am 


Quote: Nexus on 07:45:32 02-09-2010
What ever happend to the kickboxing skills?


I think they went for v3


 By 152860152860 

 2/9/2010 

 7:55 am 


Quote: Brando on 07:53:27 02-09-2010


I think they went for v3



that was off topic

 By 144718144718 

 2/9/2010 

 7:56 am 

The BG´s influence the attack and defense , so bring the KS back to influence the power of bullets

 By 142651142651 

 2/9/2010 

 7:56 am 

While you\'re busy invent something against bulletscripters.
They\'re anoying and around in large numbers if you ask me !!1

 By 138251138251 

 2/9/2010 

 7:56 am 

How is it going with the scriptcatching system? Believe it gets implented today? And how far are you with answering ingames/mail?

 By 144303144303 

 2/9/2010 

 7:57 am 

I saw maybe between 80k and 120k for brug.
between 100 and 160k for CD
and 120k and 180k for a GF below 500%
140 200 below 1000% rp

160k 250k for a GF above 1000% rp

For CD and Brug shoulend make a difference for rp

i think then there will be bigger wars with more fams
so it will make it cooler

 By 138496138496 

 2/9/2010 

 8:03 am 

Crew are also welcome to add their own - as you were all expert Omerta players too, once-upon-a-time.

Are you serious? Most players would disagree. .

 By 142331142331 

 2/9/2010 

 8:04 am 

I totally agree with Knetje

the Gf\'s isn\'t suppose to take out easily cuz wars needs to be worth it to win it

on the other hand, they can\'t be immortal, like some gf\'s did last version ...

 By 144303144303 

 2/9/2010 

 8:13 am 


Quote: Djdoof on 08:04:42 02-09-2010
I totally agree with Knetje

the Gf\'s isn\'t suppose to take out easily cuz wars needs to be worth it to win it

on the other hand, they can\'t be immortal, like some gf\'s did last version ...



Yeh as i see it a GF cant be shot by just 60 like it happend in past wars(without the noob ass rob)
Now if you shoot 60k you kill its rob then a second shooter shoot 60k
(if the gf is online it will buy blood i guess and maybe a new rob if lucky)
If the gf is not online it should be able to be killed at the 3th shot with just about 40k.
(if you killed rob in first shot ofc)( if the gf doesent have a Rob in first shot it can be killed with the second 60k (depending on the strength of rp and famplace.)

But does the GF get online and gets a new rob and buys bloods

say he got a new rob at the second shot. so 3th shot rob dies again
then 4th of 5 shot should be anough
if they shoot 60k and kills 2 robs ofc.

doesent the gf buys a new rob then the 3th 60k shot should be 60%-40% kill or not to kill with 60% not to kill. because of the blood buying but then the 4th 60k should kill the GF

so still 200k bullets at a gf for 1 rob and new blood and 240 260k for shooting 2 robs and new blood

atleast around that

 By 137923137923 

 2/9/2010 

 8:13 am 


Quote: Nex on 08:03:04 02-09-2010
Crew are also welcome to add their own - as you were all expert Omerta players too, once-upon-a-time.

Are you serious? Most players would disagree. .


+1

 By 143667143667 

 2/9/2010 

 8:20 am 

Maybe instead of looking at the bullets implement something that will prevent the victim from traveling, rebuying blood/rob, safehousing, going offline and repeating that process. Like a lower maximum amount of health (90%?) just after you got attacked (irl you can\'t be 100% healthy 2 minutes after you got shot) or an 1-hour ban on safehousing/traveling after buying blood.
just a thought


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